Tuesday, 6 September 2011

Agenda for meeting 06/09/11

Meeting 17:30 at Waterfold Farm, Bury, to catch up with individual progress and plan the next few weeks activities.

1/ Work done over summer

2/ Name ideas

3/ Re-visit pitch requirements

4/ Draft overview

5/ 3 Key selling points

6/ Delivery Method

7/ Items to work on

- A time plan, such as a Gantt Chart (for all team members, for the whole project)

- A skills audit, job specification & CV (for each team member)

- Design and conceptual work that clearly illustrates how the product will look and function

- photograph portraits for website
 
 

Thursday, 1 September 2011

Notes- while I think about it

1) mountain scene
2) night scene - location?
3) grad on countryside
4) flash gun 3D model
5) lens 3D model
6) waterproof housing 3D model
7) battery 3D model
8) flash card 3D model
9) sketches for details in games e.g. Trees, birds, fish, flowers, sandcastles, shells
10) jungle scene
11) frame for menu, intro and links etc
12) portraits for wesbite
13) name for game/ project
14) update Gantt chart

Think that's it for now. The floodgates have opened after a dry spell!

Seabed design

This is most recent version of the seabed design for one of the games.

It is by nowhere near ready, but it's time to cook tea and my eyes are going square!

Seabed version 4

Beachscape

Beachscape version 5

Beachscape version 3

This is the most recent version of the beachscape created in Photoshop. I used the pen tool to create paths for the waves. The horizon was just a rectangle shape that I have bent slightly with twirl, just to give it a more cartoony feel.

I then added a gradient to both the beach and the sky. I think it adds depth, makes the image more tangible, well as tangible as a cartoon by a novice can be.

Designs for the games' background theme

Test of graphic styles for game backgrounds.

Using the countryside background I have played about with some variations on a theme.

I have shortlisted my faves to 1, 4, 5 & 6, but wanted to put it out to test on other eyes to see what peeps think.

Please have a look at the attachment and see which you prefer, if you could put your 6-14 year old hat on when viewing these as they are the target audience for the game. Many thanks!!


Whichever the fave is, I will redo a wee bit sharper, prob put a grad on the hills, but still keep it simple.

Photoshop - replace colour tutorial

Found this wonderful tutorial that very simply shows how to replace a colour using the 'Replace colour' tool in Photoshop.

http://simplephotoshop.com/photoshop_tutorials/replace_colorf.htm

Another here for the colour replacement tool.

Two different methods, going to test out both to find which method is better for specific tasks.

Tweaks to the game viewfinder

I have had another look at the viewfinder graphics, this is the frame that will be used during each game.

I have added a little shade to the arrows. The object is not 3D, it never is in a camera, but thought it added a bit more eye candy. I did this using the 3D effect in Illustrator. 6 degrees on the X axis, 1 degree on the Y and Z at 0.

Using again Illustrator effects, I gave the viewfinder a friendly appeal with the bloat effect, set at 3.

I have placed an image in it to show you how it will appear with the games... beady eyes will spot this is a screen grab from Angry Birds... not my work, but certainly one of the games on my inspiration board!!