Showing posts with label Depth of field. Show all posts
Showing posts with label Depth of field. Show all posts

Saturday, 22 October 2011

Countryside game - designs complete, ready to build into game!!!

Following a return look at the designs and consultation with Beck, I have ditched the details and brightened up the colours.

I used the gaussian blur tool on several of the layers to create various depth of field effects.  These were .ai files were exported to Photoshop to create a .psd with each version on a different layer.  Tis will be imported into Flash to flick between layers to simulate the aperture being changed.

I suspect I could have done the same with a new.ai file with each image on a seperate layer.  I have also exported the individual frames as .jpgs in the event that this should be a simpler way of moving between images.

Here are the designs in the .jpg format, in the new 1024 x 768 aspect ratio for the game build.  The viewfinder will sit on top of the designs.  I'll need to change the aspect ratio of the viewfinder also!

Small aperture

Mid aperture

Large aperture

Sunday, 16 October 2011

Countryside game design

Here are two versions.  One I have used some Illustrator symbols for details.

Think I need to go away and come back with fresh eyes to see which I prefer.

It feels like cheating using the symbols, my artist's pride is telling me that I should draw these elements by hand... maybe for the purpose of the working presentation I can use the version with the symbols, then when I have time, draw the details myself.

Either way, whichever version we opt for, I will be producing 3 versions.  Each version will have varying levels blurred/ out of focus, to demonstrate the effect that aperture has on depth of field.

With 'cheating' symbols

simple versions

Monday, 10 October 2011

Countryside sketches - Depth of Field/ Aperture Game

I have an idea for the game, this will be a landscape of the countryside with a variety of features placed at differant areas.  There may be rolling hills in the background, a river, farms and trees in the middle section with flora in the foreground.

The aim of the game is to photograph the scene with a variety of different features in focus.  This demonstrates how to use the aperture to create varying depth of field effects.

The larger the aperture the shallower the field, this is beause the light is spread through a larger area, this makes the image less clear.

The smaller the aperture the deeper the field, the more levels that will be in focus.  This is because the light that travels through the aperture (hole) is concentrated.

A way to think of this is to imagine that you have a hose pipe.  The aperture is the width of the hose pipe and the light is the water.  If you have a narrow hose or a water gun, the spray will be concentrated and the target will be saturated.  The wider the hole, the greater the width of the spray, the target will be wet but not as soaking as some of the water will fall away from the object.